![]() ![]() It's hard to do hand overs and things like that without being present. it's super complex and you can't walk away in the middle of surgery when you've got an entire team on it. If you open something up and want to reinvent these things. But if you're part of an inter-dependent team, and everything is at different stages of brokeness. "Often you're rewriting technology, and if you're doing it all by yourself, and it's self-contained. So that has been far more difficult for us to do."īala explains that this is particularly difficult if you're trying to make something different. Productivity is defined by creative insights and what your R&D goals are, it's not defined by things you check off a list in a single day. you know you want to create something cool and you've got a general direction, but you don't know exactly what it is. "But when it comes to doing new cycles of R&D, where it really requires serendipity, much more informal communication, and the goals are more amorphous. We completed Knockout City the following year, and we thought 'hey, this is working out, it's not disastrous'. We released Mario Kart Live in 2020 over the summer. "We saw a lot of games get completed right after the pandemic started. "If you have a productive workspace in your home, if you know exactly what you need to do in that day and week, you can get to it. ![]() "When you're late stage in production and you know exactly what you're making and people are well tasked, it's all about saying: let's stick to our lanes and be productive," explains Guha Bala, president of Velan Studios that shipped two games during the lockdowns. This is the reason why we're only starting to see the consequences of that now. The lack of face-to-face contact due to stay-at-home orders has made things particularly tricky for games earlier in development. Yet remote working has slowed things down for larger studios, too. The situation that Carr is describing is unique to smaller teams who might work in one space. ![]() "Because if someone's swearing at your level over there, or someone's moaning about a bug. "We lost the meerkat thing ," says studio director Gary Carr. And that some of the issues that would usually have been fixed during development hadn't been. In the interview the studio revealed that once they got to the business end of releasing the game, they realised things weren't quite as they had expected. Yet with the movie and TV industry continuing to deliver major releases on a consistent basis, what is it about games that means we're still struggling some two years since the pandemic started? Starfield was set to be one of the biggest games this Christmas, it's now due in 2023 The hidden impact of remote workingĮarlier this month we interviewed Sega's Two Point Studios, a 40-person developer that had delayed (from May to August) its upcoming simulation game: Two Point Campus. So what's going on? Ask any developer and they'll tell you that we're witnessing the repercussions of COVID-19. It's not true to say there is nothing coming out this year, there are still strong titles due this Christmas, but not many on a scale that media owners and retailers were hoping for. The two biggest (outside of annual titles like Call of Duty) were Starfield and The Legend of Zelda.īut both games have been delayed, the release schedule has dried up, and the majority of game reveals over the last month have been for titles due in 2023. And although the slate beyond that was uncertain, there were some big titles due over the year. The first few months were full of major releases: Pokémon, Elden Ring, Horizon, Gran Turismo, Dying Light, to name just a handful. There was a sense of optimism at the start of 2022 that this was going to be a banner year for video games. ![]()
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